Publisher: Image Comics (Skybound imprint)
Writer: Max Landis
Artwork: Giuseppe Camuncoli (pencils), Cliff Rathburn (inks), Jean-Francois Beaulieu (colours)
Release Date: 8th February, 2017
[Warning: Possibly contains minor spoilers]
Green Valley… bit bonkers, isn’t it? Well, issue five is no different as writer Max Landis throws us for yet another loop, meaning that, just when you think you’re getting to grips with things (again), everything moves a bit sideways. It’s a big part of what makes this series so enjoyable.
The camaraderie between the Knights plays a big part in Green Valley’s success, and it’s no different here. Bertwald, ever the staunch, responsible leader has to save Gulliver’s ass. Of course, when the danger is over, Gulliver dons his facade and swagger again, much to Bertwald’s ire. Even Ralphus’ big helmet gets put front and centre as it saves him from a dinosaur decapitation. It’s another main reason why Green Valley works so well; the semblance of consistency within the randomness of the story!
So, without giving anything away, you can be rest assured that things continue in this vein here. Yes, those are dinosaurs (the wee ones), and it doesn’t take much of a stretch to work out what the big one is! We find out more about the “wizard”, and what we probably all suspected from the last issue is pretty much confirmed in this one. However, there are a few caveats to this that you definitely will not expect. Let’s just say that there is definite nod to a great Star Trek: TNG episode.
The art team on Green Valley is yet another a big part of its success, and this issue is as bright and clean as the previous ones. The expansive paneling and clean details in the drawing makes the story feel open. Everything about the art of Green Valley is big, friendly and uncomplicated. It’s something that gives the reader a sense of comfort; it invites you in with a sense of familiarity. It also does the title no harm that there is some wonderful facial work, and the aforementioned helmet chomp is a winning panel if ever I’ve seen one.
Green Valley is a wonderful mix of genres. We began with a distinctly D&D populated world and a comradeship that reminded me of Rat Queens (minus the intoxicants). Each issue has added a new flavour to this mix, with issues four and five borrowing a little from Ivar, Timewalker and Star Trek: TNG. Yet, this is a series that still maintains its own identity under the careful stewardship of Max Landis. Simply put: it’s god-damn fun to read and easy to enjoy.
The writer of this piece was: Andrew McGlinn
Andrew Tweets from @Jockdoom.