Who’s up for a bit of a sci-fi skirmish? Well, Mantic Games have you covered with the 3rd edition of their innovative miniature game Deadzone coming out on October 25th (now available to pre-order HERE).

Rob (good old crazy Bobby) and the gang kindly sent us a copy to look at, so we cracked it open and dived straight in – all for you lovely folk, of course. And naturally, there’s a copy of the full £90 2-Player starter for you to win, as well as the result of last month’s Mantic contest to win a copy of Overdrive!

A quick bit of game background: Deadzone is a 28mm sci-fi skirmish set in a near-future that’s corporate, multi-species, and fraught with danger – neither cyberpunk nor grimdark, but with recognisable elements – where teams fight for control of resource-rich but unstable, quarantined Deadzones. It’s a very 3D game, where terrain is key (boards are busy in DZ) but manages to be one of the simplest, most streamlined systems I’ve ever played in 30 years+ of geeking about the place.

The accessibility of this game can’t be understated. I’ll freely admit, the “simplicity” of it put me off in earlier editions, but seeing my boys dive into the box and start playing in under 5 minutes (admittedly with bases and proxies) was enough to make reconsider. There are no rulers in Deadzone: everything is cube-based, with the table split into cubes for movement and shooting, and true line-of-sight (imagining model base to height as a volume you can target) within that for cover etc. It’s so unbelievably easy that it massively speeds up play and minimises arguments (again – very good with kids). Cubes can fit up to 4 “size” of models per player, up to a maximum of 8 total (which can lead to shenanigans, naturally), and the wealth of frankly lovely terrain in the box is designed to be modular and “cube-up” as you see fit.

The rulebooks have lush all-new art that properly immerses you in the setting

The starter set pitches the human soldiery of the GCPS (Galactic Co-Prosperity Sphere) against the skittering alien rodent hordes of the Veer-Myn. Each faction gets a lovely new resin Hero – the Veer-Myn in particular get a great hulking bladed brute – along with a set of modular plastics, 10 basic troops with multiple loadouts plus a further 2 chunky heavy troops for the Veer-Myn (as their basic troops are that little bit cheaper in game). I can’t stress how quick and easy the game is to get up and running. My eldest and I had the intro scenario models and terrain off-sprue, glued and played TWICE in just over an hour. The intro playmat has everything you need to get going. It’s a great thing, totally intuitive and streamlined. This is not a rule-heavy game, though that’s not to say it’s not tactical. It’s fast, brutal and bloody good.

Spectra takes the fight to Plague incarnate, the Corruption

In the box, you get enough terrain to happily populate a board, along with a playmat – the reverse of which has a complete intro scenario and how to play guide, which is great but honestly it’s so intuitive the kids skipped straight onto playing the full game. The 2 rulebooks collate all the fluff, rules and errata from previous editions in one place (again, something I found previously off-putting), plus 16 scenarios, along with a separate volume of force-lists. There’s been a lot of streamlining of terminology and keywords, just as increasingly is the trend in recent years in tabletop gaming, and the introduction of a simple Health Points system for all means it’s much easier to track damage (which was, arguably, my biggest gripe with 2nd edition).

Both books can also be picked up separately for a very reasonable £30 (CLICK HERE), or £50 with lovely acrylic tokens and new scatter terrain (CLICK HERE) . And of course, with the Mantic EasyArmy Webapp getting a Deadzone update means that list-building will be a breeze (and for a small subscription fee, you can print out lists with special rules too). You also get the ubiquitous token sheet (though to be fair, there aren’t that many) and dice, both a set of D8 – running off D8s gives a more interesting range and curve than D6s – and TWO sets of Command Dice. I love that you’re given enough for both of you, and that’s vital as they track bonus actions each turn.

Acrylic tokens. Oooh, upgrades.

In terms of the fluff, there’s now nearly a decade of development into the lore of the Warpath universe (the Mantic sci-fi setting), and it’s an accessible and engaging world. Granted, myself and the kids are coming at from playing Dreadball, so having some familiarity with the in-universe sports entertainment, but that’s by no means necessary. There are ten factions in the game, including the GCPS and the Veer-Myn, with many getting an excellent £25 entry-level Strike force straight out of the gate for 3rd ed. The others are:

Asterians: there’s aloof elves, there’s aloof space elves, and then space elves so aloof they don’t even appear on the battlefield. Asterians use mecha-style drones, primarily, so if you’re digging the gundam vibe, this is your jam. They get back up from Matsudans, armoured reptilian space samurai, and Kalyshi, female Asterians clad in little more than warpaint.

Enforcers: nanite-augmented super-soldiers, armed and armoured with the best gear in the galaxy. With access to everything from jetbikes to robot dogs, they rock the elite sci-fi vibe.

Forge Fathers: doughty space dwarves, the forge fathers strip mine planets for their resources and build heavily armoured suits with a great norse vibe running through the aesthetic. Slow, steady and hard as the rock they mine.

Marauders: rampaging hordes of green-skins, these are no comedy relief – hard-hitting even with their sometimes clunky tech, and with the added bonus of working as some-time mercs for the GCPS.

Mazon Labs: if shambling reanimated corpses and mad science are your kind of sci-fi, then Mazon is the Lab for you! Mazon Labs is a little thin on units just now, as they appear primarily as the antagonists of Star Saga (the in-universe dungeon-delve boardgame), but there’s a lot more coming for them in 3rd, plus if like me you have hordes of Cyborgs for Dreadball they… transplant (hehehe) across well. Also, they can use GCPS as private security forces, so effectively you can test them straight out the starter box.

Nameless: hulking, unknowable, semi-aquatic aliens from a place beyond space and time? Oh go on then. The nameless are cthulhoid monstrosities with the ability to fry your brain and eat your soul. I mean, what’s not to love?

Plague: if a fast, lethal horde of mutants and monsters is more your thing, spread the love of plague with the Plague. What they lack in subtlety they make up for in sheer weight of numbers. And, like, goo.

Rebs: Not everyone wants to be part of the lovely corporate universe, and many disparate races, alien and human alike, come together to fight the GCPS and its dominance over galactic civilisation. Whether it’s the giant tortoid Teratons, the feline Yndij, the squamous Sphyr – the most versatile and adaptable faction of them all, Rebs have something for everyone, including just some of the most damn well-conceived aliens you’ll ever find in 28mm.

As mentioned, you get some amazing new hard plastic terrain with brilliant (and admittedly more cyberpunk) add-ons like sushi signs and awnings which will sell well to the Infinity, Munda/KT and Stargrave crowd also. As Deadzones are locations under quarantine, I really like that it’s not just yet another urban ruin – but because of its modularity, it CAN be.

There’s lots of expansion sets available (CLICK HERE) and great launch bundles up on Mantic Direct also (CLICK HERE). The terrain is not only modular but designed to be collapsible, so you can disassemble and reconfigure to your heart’s content should you wish. Occasionally the connector tabs can feel a little weak but that’s a perfectly reasonable trade-off.

Just to finish up, I should give a mention to the excellent 3rd party terrain that is available for Deadzone from Uncertain Scenery also, which we’ve reviewed before and you can see the pics below:

Crucially, it’s pre-marked in cubes so works with DZ as a whole. Indeed if I have a criticism of DZ it’s that, scatter aside, some folk will feel their existing terrain is redundant. But that’s a minor niggle: DZ is a fantastic, murderous, accessible skirmish game with real tactical depth and extraordinary playability. #deadzoneislife !


COMPETITION TIME

Oh, you want to win a set for yourself?

Fine.

Just tell us in the comments below which faction you most like the look of!

Remember to like Big Comic Page and Mantic Games on Facebook, and a share of the contest on your socials (remember to tag us!) gets you a bonus entry, as always.

And finally, the winner of our Overdrive contest is…

Phil’s Music Mods

Congratulations! Email admin@bigcomicpage.com to arrange your prize!

Till next time,

Graven.


SAMDAVThe Writer of this piece was: Sam Graven
Article Archive: Geeking Out
You can follow Sam on Twitter and Instagram


46 responses to “Geeking Out – Deadzone from Mantic Games: Review and Giveaway”

  1. […] I’m a sucker for a big self-contained box of STUFF and Deadzone 3rd Edition is packed to the gills. Loads of great multi-part plastics, tremendous terrain – everything you need to play, ready to hit the table between dinner and desert. Highly accessible, streamlined and a whole lot of fun, and we’ve got a copy of it in our Xmas giveaway too. You can read our full review HERE. […]

  2. […] Lots to cover this week folks, and another fantastic giveaway for you thanks to our chums at Asmodee UK – we’re looking at the newest Marvel Champions campaign expansion, Mad Titan’s Shadow, which you can snag for yourself! Continuing with the Marvel madness, we’re also taking a look at the latest wave of magic-wielding Marvel Crisis Protocol goodies (and baddies!) and accompanying thematic scenery. Plus, we have some ideas on how to expand your Deadzone 3rd Edition forces with the snazzy new boxsets… oh and of course, we’re announcing the the winner of our Deadzone contest! […]

  3. Ooh hard choices, if pushed I think Veer-Myn

  4. Hard to choose but if pushed to, I think Veer-Myn.

  5. Marauders simply for their non-Ork qualities. They are tactical and aggressive with a lot of firepower. Plus who doesn’t like goblins with sniper rifles and mechanical suits with chainsaws and rockets.

  6. Was plague in 1st Ed. Stuck with them as my first choice in 2nd Ed. Third Ed… can’t see me changing from all that infection!!

  7. Enforcers!

  8. The more I look at them, the more I love the Veer-myn.

  9. Veer-myn – cause Space Rats!!!

  10. Torn between Asterians and Veer-Myn… Why not both?!

  11. Veer-Myn for me!!

  12. Michał Ziółkowski Avatar
    Michał Ziółkowski

    I love the Rebs. You just look at them and their background story writes itself. Great minis and faction full of character like from a graphic novel.

  13. Nameless for me! I love me some brain twisting tentacled mayhem.

  14. Plague, of course :-)

    1. I usually play plague, but I’m a Dwarf at heart so my Forge fathers and Brokar need some TLC to get em on the table.

  15. Veer-myn!

  16. Forge Fathers for that Squat /Rogue Trader vibe 👹

  17. I already have some forge fathers they are my favourite but… With this new edition I am tempted to do veer-myn as the new models look amazing. I also love the matsudan minis

    1. Marauders!

  18. Fan of Mazon Labs since Star Saga

    1. I love the Veer-myn! The cunning creeps with the exotic weapons and questionable ethics are a lot of fun.

  19. Big fan of Mazon Labs sine star saga.

  20. Asterians have been my army from the start, and every edition has just made them more versatile.

  21. Jeffrey W Barnes Avatar
    Jeffrey W Barnes

    Mauraders… ever since Dreadball 1st edition came out they’ve been my favorite faction.

  22. Enforcers are the way <3

  23. Forge Fathers for me, always been a dwarf player

  24. Marauders or Veer-myn for me, great game and looking forward for the release of 3rd ed

  25. It’s all about the Enforcers for me, although Forge Fathers have some awesome stuff too!

  26. 1st fell for the Enforcers but torn now between them and the plague as who doesnt love zombie swarms

  27. Great review, I think I like the Rebs best – unsurprisingly, as I play Rebels in Star Wars Legion!

  28. I love the look of the Matsudans. Very unique style!

  29. Always liked the Forge Fathers and the new models coming for them look ace.

  30. Kenn Strøh Mejer Avatar
    Kenn Strøh Mejer

    Been a fan of Rebs since 1st ed.

  31. Liking the veer-myn, as always.

  32. Liking the veer-myn, as always.

  33. The Veer-myn is the best faction. Loads of numbers will flood the board and objectives. They have some good options of big guys as well. Plus who doesn’t love rats

  34. Very much liking the look and the feel of the Marauders. Always wanted to do an army of space Orks and deadzone just might be that push.

  35. Nameless but not painless

  36. There is something awe inspiring in the chittering horde charging at you. And whatever happens, Veer-Myn will inherit the worlds…

  37. Plague, always the glorious plague!

  38. The Enforcers painted up like Cerberus from Mass Effect (not far off the studio paint scheme to be fair). Or Veermyn, can’t go wrong with rats! Given the need for lots of terrain, does the box feel like you need to add a lot to it to get the true feel of the game?

  39. Dirty Plague for the win! Love the gribbly monsters. The new Corruption model looks set to be amazing.

  40. Hard to pick between the Plague and the Asterians!

  41. Right from 1st Edition, my favourite has always been Enforcers. It helped that they were the point an increase in the quality of Mantic minis was noticeable!

    I’ve never actually played Deadzone, even though I’ve got the first edition box and a shedload of Veer-Myn.

    I need to rectify that, and a shiny new box could be just what the doctor ordered!

  42. Jesús Álvarez Avatar

    Rebs! I love the mix!

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