What better way to beat those January blues than with a brand new game? Well, this month, we’ve got our hands on the Earth’s Mightiest Core Set for Marvel Crisis Protocol, from Atomic Mass Games!

Now, yes, we’ve already given a copy away as part of the Great Geeky Giftmas, but we love you SO MUCH that we’re giving you ANOTHER chance to win it this month!

Oh, and yes, if you want to know the result of the Greatest Giveaway, that’s at the end, of course. But this month you can also win some extras alongside your brand-new set of toys, as we’re giving away the MCP accessory sets alongside the Core Box, thanks to our chums Asmodee UK. A whole lot of win, right here.


Earth’s Mightiest Heroes Core Set

(RRP: £150)

SAVE THE CITY!
Earth’s Mightiest Heroes return in the new Core Set for Atomic Mass Games’ wildly successful superhero skirmish game, placing you in control of the action and battling the greatest villains of the Marvel Universe, protecting the innocent and getting home for dinner before Aunt May realises.

WHAT DID IT COST?
There are some who might baulk at the price of this box, but let’s be clear: it is absolutely worth it. It’s a ridiculously big, beautiful box of gaming goodness (and indeed, badness). Everything you need to play: 13 models, loads of terrain, dice, tokens, rulers, cards… it’s the whole package. It is a mighty thing, burdened with great purpose, and well worth the investment. Let’s take a dive inside!

AVENGERS… ASSEMBLE!
So, MCP is an evolving, living ruleset, as is increasingly common with Miniature Games these days. As such, the core rules are streamlined, but nevertheless have been clarified and cleaned up: better organisation, better layout, better exemplification. I’m not saying the game was especially confusing, but it’s going to make it more accessible to new players – which is a valid concern with an entry level product (though of course, having a physical rulebook to hand is still of use to the veteran player).

I’m also going to get my biggest frustration with MCP out of the way: the terrain rules. It still bugs me enormously that the game is, in many ways, 2-dimensional: the lack of meaningful rules for height, falling and interaction with terrain remains a greatly missed opportunity, in my view. That being said, Atomic Mass have said that they are going to look into retconning terrain rules for pre-existing terrain sets, in light of the fact that the upcoming Wakandan terrain sets will have in-game mechanics. So I’m going to hold onto this for dear life, because the game is undoubtedly great.

Also, perhaps, I have misunderstood something about MCP in the past: it’s as much a board game as a miniature game (ooh, contentious). It can help to think of MCP almost as an area control board game, albeit in the colours of a tabletop wargame; this is also part of its wider appeal and accessibility, insofar as it is less intimidating to the non-gamer.

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HAIL HYDRA
Don’t get me wrong – there is a lot to get your head round with this game. Though the core mechanics are simple and intuitive – gain a power each round, gain power whenever you take damage (a little bit of genius, that) and from some abilities, use power to activate your abilities, all the while saving citizens and completing objectives – the depth and complexity comes from the sheer choice of characters and the set of cards you choose to play with them. Fortunately, this is explained clearly in the core box: pick 10 cards that complement your characters, making sure you have some that are specific to the individual and a few that are one-shot tricks for anyone (healing!)

As you progress deeper into the game, you’ll want to explore the infinite possibilities, but by focusing on your favourite characters, the choices stay (broadly) manageable. A note on those choices: there are many teams that heroes and villains alike can belong, all drawn from the rich decades of the comics, but to gain a team bonus only half of your characters need to belong to a given team – ah, the unlikely team-ups you can create!

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IT’S A FIGHTING POSE. YOU’RE A TOTAL POSER
As for the models themselves, they are truly stunning, often seeming to defy gravity (that Black Widow), yet far easier to build than previous – fewer tiny parts – and none of the gapping that plagued some earlier plastics. I assembled the contents of the box in just under 2 1/2 hrs (an hour for each “side”, 1/2 for the terrain): the sprues are extremely well organised, with each character labelled differently and parts numbered logically; for comparison, building a Blood Bowl team took me DAYS. They’re really sturdy, in the main – I will say that the Ultron drone that Natasha is destroying did snap through the knee (too much pressure from me) but it was instantly repaired with a drop of glue and still stands rock solid. Similarly, the ultron drone swarm was fiddly, but got there without much fuss (of the hour, they took almost 20 mins though).

The inclusion of blast effects on Iron Man and (both versions of) Captain Marvel are a gift to painters, and the scenic symbiote base is a fantastic element of the Spider-Man figure – a mini-display in its own right. The new Zemo is imposing and imperious, but even the less dynamic poses are great: the Cap is powerful and authoritative, Bucky meaningfully standing on a case of ammo (no tactical rock here), and Crossbones imperious. I suppose I am perhaps slightly less enamoured of the villain sculpts, but it’s marginal; certainly it’s good to have a more unusual Doc Ock outside of the rivals panel (love that drip!) and truly awesome Ultron (now with drones!) Crucially, these models are all accessible to more casual / board gamers – as I mention earlier, this is a much more novice-friendly (or at least, non-tabletop wargamer) product than it perhaps appears.

I LOVE YOU 3000
The revised character cards, as we’ve seen in the newer card packs and releases, are an absolute joy. Much clearer layout, and any niggles in phrasing have been ironed out. It’s worth mentioning that these are new versions of the characters – so this does not render the first core set invalid. It’s great to have a strong Spider-Man in the base game, and whilst I liked the original Crossbones I know that many found him underwhelming originally. Also, let’s just remind ourselves of the Ultron Drones! It’s interesting that they’ve chosen to introduce this added level of complexity with game’s base set: not that I object, and it’s absolutely iconic (can we have some Stark drones now please?!), but it is a nod the fact that is appeals to veteran players as well as newcomers.

This is a tremendous product. The new tokens are hefty and the iconography clear. As for the terrain that comes in the set, you get plenty of scatter at various sizes. I’m most impressed with the retooled ROXXON kiosk: by changing one of the sprues from the Crashed Sentinel set to ruined Ultron Drones, it feels like a completely new kit. As for the rest, it’s always good to have generic cars, barriers, and other urban scatter, and this has in spades. Would’ve liked a playmat, maybe: a paper one wouldn’t have been to great a stretch, I feel.

As you can tell, I’m really clutching to find negatives here, outside of my general feelings about the game’s verticality (or lack thereof). It could do with an organiser, maybe, but you do get plenty of baggies at least. It remains the stand-out IP driven miniature game by quite a long margin, and I look forward to many more hours of play… in fact, I could do this all day.


Marvel Crisis Protocol Accessories

Measuring Tools (RRP: £17.99), and Crisis Card Pack 2023 (RRP: £19.99)

Now if you’re an MCP player, it’s always good to have an extra set of range and movement rulers to hand – you somehow always need more; we can always do with extra gubbins. Having a second set of rulers is absolutely solid buy if you don’t already have one from the classic Core Set.

Similarly, the new Crisis Card Pack is a great addition – I particularly like the way the oversized cards include the maps, and the fact that the card pack is multi-lingual. These are one of those little indulgences that you wouldn’t necessarily buy yourself, so they make a perfect wee treat to perk yourself up.


GIVEAWAY TIME!

So, perhaps you didn’t win our Xmas Giveaway (I guess you’ll just have to read on to find out), but never mind: here’s your chance to win the Earth’s Mightiest Core Set, Measuring Tools and Crisis Card Pack. To enter, just tell us your favourite Marvel character in the comments section below! Easy as that. Thanks, as always, to our chums at Asmodee UK!

And remember to Like, Comment and Share across your socials (FB, Insta and/or the artist formerly known as Twitter, if it survives) tagging us @bigcomicpage & @games_with_graven to bag yourself a bonus entry! UK only unless you’re willing to fork out the postage, alas.

Oh, and don’t forget to check back in a couple of weeks for our mid-month review, where we’ll be looking at the X-23 and Deadpool Hero Packs for Marvel Champions!

And finally, the winner of the Greatest Geeky Xmas Giveaway ever is… ROSSTIGER!

Congratulations! Remember to get in touch with admin@bigcomicpage.com within 30 days to claim your prize!


The Writer of this piece was: Sam Graven
Article Archive: Geeking Out
You can follow Sam on Twitter and Instagram


19 responses to “Geeking Out – Marvel Crisis Protocol: Earth’s Mightiest Core Set Board Game Review”

  1. Ooh, Captain Marvel? Maybe, Hulk SMASH!

  2. […] Plus, of course, a chance to grab a bonus entry for this month’s Giveaway! […]

  3. There are so many to choose from but I think Nightcrawler takes the number one spot for me: backstory, powers, look are all great. I’m so stoked that he is finally coming to MCP soon (and that X-Men are good again in the game!)

  4. Spiderman is one of my favorite characters. Though Jean Grey is close second.

  5. It’s always been Wolverine with Thor in a very close second!

  6. My first American comicbook memory is picking up War Machine #1 from a desert truck stop on a family holiday, so I’d have to say Jim Rhodes aka. That he’s also one of the easiest to paint is by the by.

  7. My favourite character in Marvel is Black Widow. Stylish, troubled, and dangerous!

  8. Wolverine has always been my number 1 but Thor is a very close second!

  9. Always been a big Venom fan but the Hulk has also grown on me since reading the Immortal Hulk and Planet Hulk runs.

  10. Captain America Forever

  11. Wolverine, forever and always.

  12. Jay Hutton (fields_of_carcassonne) Avatar
    Jay Hutton (fields_of_carcassonne)

    My favourite is the Toxic Avenger, if that counts (it totally does)

  13. My Favourite is is still Spiderman even after all these years.

  14. I’ve said it before and I’ll say it again (until people are fed up with me saying it, if they aren’t already! And probably beyond…): The One But Not Only Multiple Man, Jamie Madrox.

    #GiveMeMultipleManYouCowards!

  15. I think my favorite character was always Ironman, if going by the mcu films Rocket may have snuck in

  16. it’s gotta be Ant-Man!

  17. I’m a walking cliche, it’s always been Deadpool for me, although Cap has his moments.

    Game always looks fun, but I’m yet to take the plunge

  18. Great review!
    I do love me some Spiderman!

  19. Looks like a great game. I love the design on the packaging and all the different characters you have in the game.

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